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Auto-Closeout is the situation when your account's margin ratio falls below 20%(i.e. Below 1% margin. NoaFX Margin Requirements Forex Margin Calls & Alerts.

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Forex Factory. Home Forums Trades News. Forex Factory® is a registered trademark. How to Calculate a Margin Closeout in Forex OANDA fxTrade For more information on what happens and what to do in the event of a margin closeout, go to OANDA's margin call.

Limits leverage available to retail forex traders. Forex Margin Requirements - FXCM Margin is essentially a good faith deposit required to maintain open positions. See margin requirements for our most popular currencies.

Margin Call Markets.com Our Margin Call Policy. (Forex) and Contracts for Differences (CFDs) is highly speculative, carries a high level of risk and may not be suitable for all investors.

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Mega Man, alternatively written as Megaman and MegaMan, known as Rockman ( ロックマン, Rokkuman ) in, is a created by, starring the robot character, or one of his many counterparts. Mega Man, released for the or NES in 1987, began a series of over 50 games on multiple systems.

By March 2015, the series had sold approximately thirty million copies worldwide, and is often cited as one of the most renowned video game franchises of all time. The series consists of ten main titles and a spin-off,, as well as all,, and other console titles featuring the original design of Mega Man. The classic series is considered to be the origin of the story, with Mega Man being the first installment, and continuing with ten direct sequels. Chronologically after Mega Man 8 comes Mega Man & Bass, followed by Mega Man 9 and Mega Man 10. Although the classic series has yet to reach an ending, the storyline shifts to the, followed by the, and. Although it is confirmed that the Legends series takes place sometime in the distant future after the ZX series, there is an uncertain amount of time as to when it actually takes place. All series follow one continuous timeline except for and, which exist in an alternate universe (one in which network technology flourished instead of robotics technology), with Star Force occurring two centuries after the Battle Network series.

The official source book Rockman Perfect Memories outlines the Classic, X, and Legends series and makes mention of the Battle Network and Zero series (which were fairly new at the time of the book's publication). While the ZX and Star Force series were not yet conceived when the source book was published, Capcom is explicit within the games themselves regarding their placement in the timeline(s). • • • • • • • • • • • • • • • • • • • • • • • • Original series [ ] In the story behind the original series, Mega Man is an originally named Rock, created as a lab assistant by the scientist with Dr Wily as his assistant. Following treachery by Dr. Wily in which he reprogrammed most of Dr Light's robots, Rock volunteered to be converted into a fighting robot to defend the world from Wily's violent robotic threats. Thus becoming Mega Man. Though all incarnations of Mega Man feature unique stories, settings, and characters, they nevertheless share several common features.

All main Mega Man games released prior to 1997 are. The must fight through the levels using Mega Man's 'Mega Buster'—a cannon attached to his arm—to shoot the robotic enemies inhabiting his environment. When Mega Man was released in 1987, the characteristic that made it revolutionary was the choice given to the player of which robot master to attempt first. After defeating a —the of a level—Mega Man gains the ability to use that Robot Master's special weapon. Each Robot Master is representative of a specific element or object, with such bosses as Fire Man, Ice Man, Guts Man, and Elec Man. The weapons Mega Man gains share the theme of the defeated boss.

After defeating all of the Robot Masters, Mega Man travels to a multi-stage fortress to confront Dr. Wily, the person responsible for the robotic enemies' destructive acts. In the fortress, Mega Man fights past new bosses, clones of the game's Robot Masters, and Wily, who is usually in a large multi-phase war machine. Enemies are weak to at least one weapon; for instance, Fire Man will take more damage from Ice Man's weapon than from other weapons.

This concept draws inspiration from. Robot Master levels can generally be completed in any order, resulting in a strategic hallmark of the series: determining the best order to defeat bosses and earn weapons. Sequels of Mega Man games contain new enemies alongside familiar ones, new bosses and weapons, and perhaps new gadgets.

Later installments of the game give the player the option of commanding other with different abilities, such as, Duo, and Bass. To date, the Classic series has not reached a definite conclusion, although later entries in the series have hinted at possible connections to the X series (such as the 'Roboenza' of Mega Man 10 possibly being a precursor to the Maverick Virus and Wily's schematic of a robot resembling Zero in the ending of Mega Man 2: The Power Fighters). But due to the Classic series' light-hearted and nostalgic nature, it may never reach a definite conclusion. Originally developed for the, the original Mega Man series experienced graphical improvements in fourth and fifth generation installments. The series had no titles developed for sixth generation consoles but returned in the seventh generation purposely sporting graphics, sound and gameplay similar to the original NES titles to inspire a nostalgic look and feel, distributed as downloadable content instead of retail titles like the previous installments. Handheld original series [ ].

• –,, 1993 • – Super Famicom/SNES, 1994 • – Super Famicom/SNES,,, (cancelled), PC, 1995, 1996 • – PlayStation,, PC, 1997 • – PlayStation, PC, 2000 • –, 2000 • – PlayStation, (South Korean version only), 2001 • –, 2001 • –, PC (South Korean version only), 2003 • (subtitle: Paradise Lost) – PlayStation 2, PC, 2004 • –, PlayStation 2, 2004 • –, PlayStation 2, 2006 Capcom wanted a redesign in graphics and control as the Mega Man series moved from the NES to the SNES, prompting the creation of the Mega Man X series in 1993. Set in the future, this series follows the story of Mega Man's successor,, a new, advanced robot that has complete free will over his actions, thoughts and feelings. This character, often referred to as simply 'X', is also a creation of Dr. Light, put into and uncovered 100 years in the future by a researcher named. The Mega Man X series features more realistic 16-bit graphics and greater freedom of movement. In the Mega Man X series, the characters grow in abilities and power as the game progresses. As the series progressed, various other have appeared, such as fellow Maverick Hunter Zero who was created by Dr.

Wily of the Classic series, OVER-1, created jointly by Dr. Light and Dr.

Cossack, a Reploid with an adolescent personality named Axl who has the ability to shape-shift into other Reploids. Zero would later star in his own spin-off series, Mega Man Zero. To date, the series has not reached a definite conclusion, having been left unresolved ever since the eighth title in the spin-off franchise ended with a cliffhanger. Mega Man Legends [ ]. • / Mega Man 64 – PlayStation,, PC, (Japan only), 1997, 1998 • – PlayStation, 1999, 2000 - a prequel set before the events of the original Mega Man Legends.

• – PlayStation, PC, PlayStation Portable (Japan only) 2000 Beginning on the in 1997, a series called Mega Man Legends was created to take advantage of the console's advanced hardware. This series is in the same world as the other games, though thousands of years in the future. The world is covered by immense bodies of water, marked by a re-occurrence of several major characters from the original series in different situations. The hero, Mega Man (Rock) Volnutt, is a hunter called a 'Digger' who scavenges various ruins laden throughout the world in search of refractor shards that can be mined and traded as currency. Brings the gameplay into 3D and is an action adventure with role-playing game elements.

The Legends series concluded with only two main titles and a spin-off starring mainstay antagonist Tron Bonne before being seemingly discontinued. Unlike Battle Network and Zero, the final title in the series does not resolve the storyline. For over the past 14 years, a continuation to the Legends series has become an oft-requested title among many Capcom and Mega Man fans. A was once under development for the, but on July 17, 2011, Capcom cancelled the project saying it did not meet certain requirements. This decision was met with mass criticism from gamers and gaming news outlets. Despite the fact that the no new games in the series had been released in years, various characters from the Legends series consistently appear in Capcom cross-over titles such as, and the Servbot characters have become iconic within the Capcom community, making many cameo appearances in non- Mega Man titles such as and is part of the outfit obtained via achievements in.

Mega Man Battle Network [ ]. • –, 2001 • – Game Boy Advance, 2001 • – Game Boy Advance, 2002 • –, 2003 • - Game Boy Advance, 2003 • – Game Boy Advance, 2003 • – Game Boy Advance, Nintendo DS, 2004, 2005 • – Game Boy Advance, 2005, a series primarily on the Game Boy Advance, began in 2001 as a way for the Mega Man games to branch out into the market and to celebrate MegaMan 's 15th anniversary. This series features a Net Navi called. Net Navis act as virtual assistants to Operators, such as the protagonist, an elementary school student and future hero who uses his Net Navi to help battle and other Internet-based threats. The game combines elements from to create a unique fast-paced battle system. An series,, was also produced, ending with 209 episodes and a 50-minute film adaptation. Mega Man Network Transmission, the only entry in the series released on a home console rather than a handheld, takes place chronologically between the first two Battle Network games, although it was released between the third and fourth.

It is also different from other titles in the Battle Network universe in that its game play reminds strongly of the Classic series. Was, with its sixth title, the second series in the franchise to reach a definitive conclusion, although the storyline continues in the distant future with. Mega Man Zero [ ] In 2002, a follow-up series to the Mega Man X franchise was developed for the which starred, a character from Mega Man X. The series revolved around Zero battling a powerful force as he protects the oppressed remaining reploids. In the Mega Man Zero series, the gameplay is largely similar to Zero's play style in the later Mega Man X titles and features an in-depth ranking system that rewards the player with new abilities and enhancements (such as copied abilities from boss characters) in exchange for better play performance.

In the fourth title, Zero can also physically steal weapons from enemies (such as axes and guns). Mega Man Zero was, with its fourth title, the first series in the franchise to reach a definitive conclusion, although its storyline continues in the distant future with Mega Man ZX. Mega Man ZX [ ] The first game in the series was released in 2006.

It takes place about 200 years after the Zero series in which progression has led to the mixing of physical attributes between humans and robots; humans are given the physical advantages of robots, and robots are given lifespans. Therefore, this is the first title in the main storyline in which the player can control a human character. Players collect Biometals containing data on the legendary heroes of the past (including X, Zero, and the Four Guardians of the series). Using these Biometals, they are able to 'Mega-Merge' with them to don the powers of the fallen heroes. Gameplay remains largely similar to the Mega Man Zero series, although the ranking system is mostly removed. In the second title, the player character is able to physically transform into fallen boss characters upon defeating them. The player is given the choice of choosing a male or female human protagonist in each installment, and the games imply that both characters do not exist in the same continuity.

For example, Vent and Aile both have identical back-stories of being orphaned, have very similar appearances, and both work for Giro Express, but they are never seen together or mentioned to one another, therefore implying that they do not co-exist. The same occurs in the series's only sequel, between protagonists Grey and Ashe, both of which meet either Aile or Vent respectively (depending on which player character is chosen), but not both. This makes ZX unique in that it creates two parallel timelines depending on which character is chosen: a timeline in which Aile and Grey exist and are the heroes donning the Biometals, or a timeline in which Vent and Ashe assume their roles instead. Additionally, the second title in the series leaves the story open for possible sequels, the ZX series is seemingly on hiatus at this time. Mega Man Star Force [ ] A follow-up to the series and released on the, Star Forces 's launch commemorated the 20th anniversary of the Mega Man franchise.

The Star Force games are very similar to the Battle Network games, and also takes place roughly 200 years later in the timeline. Network technology has progressed with technology to connect the world via radio waves. The series stars a timid boy named Geo Stelar and an extraterrestrial EM-wave being named Omega-Xis who can merge into an EM-Human known as 'Mega Man,' allowing the player to explore both the real world and the EM-world.

Although each title has a different set of antagonists, they are usually EM-beings that are able to merge with humans to create new threats. The gameplay is very similar to the Battle Network series with an over-the-shoulder battle system and more simplified elements, as well as faster-paced battle mechanics. An based on this series began airing on in October 2006 for 76 episodes. Although the storyline appears to have been resolved with the third title, it is unclear whether it is a definitive conclusion like those of Battle Network and Zero or simply a hiatus in production due to decreasing sales figures. Rockman Xover [ ] Rockman Xover (ロックマン Xover Rokkuman Kurosuōbā, pronounced Rockman Crossover) is a title for Apple's platform marking the 25th anniversary of the Mega Man franchise, and was released on November 29, 2012 on the Japanese iTunes Store.

The game features a new protagonist, OVER-1 (オーバー ワン Ōbā Wan), a Reploid created by Dr. Light and Dr. Cossack, confronting villains from the entire Mega Man franchise, who have crossed between dimensions to join forces. Capcom have stated that a release in North America has been put on hold due to largely negative feedback from fans. The game ceased operations entirely on March 31, 2015. Timeline [ ] The timeline for the series and its spinoffs is somewhat complicated. According to Rockman Perfect Memories, an official Capcom sourcebook only available in Japan: Main timeline [ ] • takes place from 200X to 20XX.

• begins in 21XX. • set 102 years after Mega Man X series, implied to be an alternate divergent story starting from. • is set approximately 200 years after the Zero series.

• takes place in an undetermined future, far after the events of all of the other previous titles. Spin-off timeline [ ] An where network technology flourished instead of robotics.

In other media [ ] In other video games [ ] Various incarnations of Mega Man appear as playable fighters in the series. The original was a playable fighter in and.

He is assisted by his companion robots, Rush, Beat and Eddie. His sister robot, Roll, is also playable in both games, but is a secret character in the first game. Although he did not make a playable appearance in, and its successor,, Zero from and Tron Bonne from appear as representatives for the series. Appears as an alternate costume for Zero and and as a card in Heroes and Heralds mode. The original Mega Man appears in the arcade endings of and, and also appears on a poster in the Days of Future Past stage, and finally, as another card in Heroes and Heralds Mode. Mega Man X will appear as a playable character in.

MegaMan.EXE and Zero both appear as bonus playable characters in the fighting game, while a different version of Mega Man, based on his appearance on the American box art of the first game, appears as a playable fighter in the and versions of. Mega Man Volnutt and Roll also make an appearance in, with Zero added to the U.S. In 2013, Mega Man was confirmed as a playable character in. An based on his appearance was confirmed on November 11, and can be utilized in Super Smash Bros. As well as where it can be scanned to unlock a costume for the player's based on Mega Man's. In, the player can unlock a Mega Man costume by scanning the character's. Television appearances [ ] The classic series was the source material for two animated television series both aptly named Mega Man and featuring the heroes, villains, and themes of the games.

The first show was a three-part called developed in Japan; the other, simply called, was developed specifically for North American audiences by animation studio. Spin-off versions of the hero led to the series and. Mega Man was also a main character in Nintendo-themed series. Produced by Dentsu Entertainment and developed by is currently planned for a 2018 release alongside the franchise's 30th anniversary. Film adaptation [ ] and are developing a Mega Man movie with producing along with Mike Ireland & Ryan Harrigan and David Ready & Michael Finfer will oversee the film. Artbooks [ ] Various artbooks and source books have been released for many years in Japan, often including conceptual artwork, interviews with production staff, and background information on the storyline and concepts that are not present within the games themselves.

One of the most well-known is the Rockman Perfect Memories sourcebook released in 2002 which first confirmed the presence of an alternate timeline (for Battle Network), as well as exactly where the Legends series fit into the fictional Mega Man universe. Recently a series of artbooks called the Official Complete Works has been published for individual Mega Man series, showcasing a large collection of artwork and background information.

To date, books for the Zero, Classic and X (released together as R20), Star Force, and Battle Network series have been produced. Although these books have for many years been exclusive to Japan, has finished translating the Official Complete Works series for the North American market, called 'R25'. Comics and manga [ ] Mega Man has also been featured in many comics and in, although few have been localized in North America. The most well-known series is produced by Hitoshi Ariga (who went on to provide character designs and artwork for future official releases, including the game ). The series began with Rockman Remix, followed with Rockman Megamix, and is currently being serialized as Rockman Gigamix. The Megamix portion of the series would eventually be brought to North American shores thanks to, also responsible for the localization of the short manga by Shin Ogino.

In the original Mega Man series, was known as Dr. Right, so many of his robots featured in Ariga's comic have 'R's in their designs. UDON did not alter this detail in the English version of Mega Man Megamix.

In addition, localized the 13-volume Rockman EXE manga by under the name. Takamisaki would later serialize a short adaptation of that was never published outside Japan. Some other manga series that have not been localized outside Japan include a 12-volume Rockman X adaptation by Yoshihiro Iwamoto, over 15 Classic and X adaptations by Shigeto Ikehara, a light-hearted adaptation of Rockman Zero by Hideto Kajima, a slapstick adaptation of Shooting Star Rockman by Masaya Itagaki, another Battle Network adaptation by Jun Keijima and Miho Asada called Rockman EXE Battle Story, and a short series of slapstick Battle Network and Star Force-themed adaptations by Takumi Kawano. And publisher Magnum Press made its own comic books based on the. • The intro starts it off quite nicely, and will probably be the one most people recognize as the 'Mega Man Theme' (aside from 's intro or Wily Stage 1 below). • Megalomania's remixes of,, and are pretty amazing. • One of the best Mega Man songs, and the one most likely to be recognized, is, from.

It's so good and so fondly remembered that people have turned it,. • No 'Okkusenman' collection can be complete without mentioning, which sounds like something X-Japan would bust out, and was used in, which cut this song to footage of X-Japan's final televised concert. • Or perhaps the, a medley of many of the game's best tracks. (Wily theme 1/2 is about seven minutes in.) • And while the song is quite awesome by itself, there are who could raise its awesomeness • Indie metal band Armory'also included an as a bonus track on their Dawn of Enlightenment CD. • And if you enjoyed all of those, why not the? • The is also kickass. • • • • And it got an for Power Battles and the Anniversary Edition.

• The version. • for his appearance in the new. • • was oddly uplifting for an explosives expert. • () was another memorable theme. •, especially the tropical-themed variant.

• Don't try to deny imagining the laser sounds when you listen to. • is so good it actually causes his weapon to be the most powerful one in the game. • The ever so loved is arguably the most magnificent intro music in the entire series. It's even remixed for the fourth game! • Sure the weapon is worthless, and sure the boss is pathetic, but is still awesome. Then there's the which is one of the few themes in Wily Wars that many consider to be actually better than the NES original theme. • (.) • And, rounding out the trio,.

• The entire song may not play in-game, but theme for this game is delightfully spooky. • The music for when you get a new weapon is made of awesome. MM3 'I have a new power, and I'm coming to kick ass!' For not being included in the techno remix of the 20th Anniversary Rockman - Techno Arrange version, we have Don't mind the description.

• () made the pain of fighting all the worthwhile. Even more so for the Yellow Devil Mk. • Proto Man's theme,.

Mega Man 5 • The Complete works set is pretty good, but U- remixes of and the take the cake. • Napalm Man's theme (,, ). • Gravity Man's theme (, ).

• Crystal Man's theme (,, ). • Star Man's theme (, ). Very well suited for an outer space level.

• Proto Man's stage theme (, ). • Wily's stage theme (, ), composed. • The main boss theme (, ). The opening riff of the is essentially • Of all the arranged music made or recycled for the Complete Works series, is the only original composition. And it is GOOD. • The, very awesome even though it's a rather simple bass jingle. • The features some kick-ass echoes.

• The Mega Man 6 Mega Man 7 Mega Man 8 •, sounding like a mixture of a victory fanfare and a Mecha battle. And, a cutscene variant. It's tranquil and melodic, befitting of the backdrop.

•, and the •. Who knew that gospel went hand-in-hand with a psychotic, trigger-happy? Considering that the entire stage is one big acid trip, it works. • was riveting, to say the least. • that plays during the fight between Mega Man and Bass in the intro. • The and remixes for the battles with them in the Saturn versions.

It just kicks ass. Too bad the stage and boss are jerks. • From the ending, we have,, and, all in rapid sucession. •, which was remade into the theme of. • is the name of the kickass title theme in the Japanese version.

• fits the intro like a glove. • Handsome Guy, er, stage. Mega Man 9 • brings brand new 8-bit beats to a not-so-8-bit world: •, and World Outs' remix of.

•, from Concrete Man's stage. •, from Tornado Man's stage.

•, from Galaxy Man's stage. •, from Splash Woman's stage. •, from Jewel Man's stage. •, from Hornet Man's stage. •, from Plug Man's stage.

•, from Magma Man's stage. Wily levels collectively have some of the best Wily music in the series: •, the music for the Special Stage hosting Fake Man. •, the music for the Endless Stage. Mega Man 10 • The AST for. The E-Tank set is probably the best set of remixes for the other soundtracks though, here's and. • The music from the trailer, which ended up being. •, Blade Man's stage theme.

It might not seem all that great to some people, as it feels like an 8-bit theme based upon a much higher-resolution soundtrack, but arrangements seem to fix this problem nicely. And really bring this song to life. •, Solar Man's stage theme, and •, from the first Wily stage. •, from the second Wily stage.

•, from the third Wily stage. •, the final Wily stage, and, which that song is actually a remix of. A user by the name of ' even cooked up a arrangement of this song.

• The theme songs for the Special Stages,,, and. Twice as awesome if you know.

• is a non-stage example of good Mega Man music. Or the, for that matter. • The Image Soundtrack also has some gems, such as, a remix of and the Wily Machine theme. • The theme for Mega Man 10 is by far one of the best yet for this series. • The of Bass'.

•, considered to be the sequel to Mega Man 9's Wily Machine theme. •, playing ball. It was also the theme for 's website at one point. •, strangely relaxing. Mega Man & Bass Mega Man I-V Mega Man: The Power Fighters/The Power Battle Mega Man Soccer • Proving even the less popular games in the series don't slouch on the music is Mega Man: Battle & Chase X Series. Mega Man X • U-GEN's Remix of is EPIC. You might also want to check out U-GEN's remix of and as well as Breis' remix of.

It made him the that he is. Check out his and themes as well. This almost bests the original theme. It's seemingly also one of the most versioned themes of that game on Youtube, with variable success. • Any guitarist worth his salt will appreciate. The of it has amazing guitars.

•, how can anyone not like this song? Not to mention the epic boss song.

• along with. Bonus point if you count • Now it's your turn to bring about a peaceful world. • The remixed versions of all the BGMs in the remake Maverick Hunter X:, and. The also sounds pretty good. • The That track essentially set the tone until X3. The from Maverick Hunter X took a leap in the right direction.

Mega Man X2 Mega Man X3 • Born in the golden age of PSX music, Mega Man X4 has scarcely a weak, or even mediocre track to speak of. Favorites include and.

• Aand here's U-' take on. As awesome as X's. The only fuels the eventual. That guitar is awesome!

If you thought that was awesome,! • • When Magma Dragoon gets a, • The eargasm that is.

• The sad, yet hope inspiring theme that is • theme has a very emotional and dramatic tone to it, like something out of a war movie. Then there's the battle theme with. • Even the ' theme is awesome too, if not one of the best in the series! • And the preceding it. Mega Man X5 •. Good music by itself, more so because it fits the circumstances. • and ('Stage 2' seriously sounds as if Sigma wants to hold a rave party or something from series.) • Breis' remix of.

Absolutely Epic. • Most of the Character Select screen themes are also pretty awesome, revving you up for the battle ahead. Just take a listen to the • ().

• For such a minor character, he had one rockin' tune. •, and for ROM hack Sonic Boom. That guitar is amazing. Light's X1 theme. Even sadder than the SNES one. • This is which the one above replaced; this depressing beauty was eventually used for the • The, for when the space colony crashed.

It sounds like a rock ballad, but there's a sense of the Earth being wiped clean. •, a final battle theme with a fitting name, as X5 was originally meant to be the X series'. • Both intro stages sound great, but. Nothing better for getting you pumped up for an action-packed sci-fi platformer. •, as opposed to his previous themes, suddenly gets an air of mystery and 'more challenges I shall inevitably face' atmosphere around it.

This music declares that Zero is officially. Mega Man X6 Mega Man X7 Mega Man X8 Mega Man X: Command Mission Zero Series.

• Zero's theme from the first was so awesome that they remixed it and for the opening stage of, every bit as great (possibly even better) than ever. Remastered version. • 'Crash III', an intense sounding theme for minibosses in the third game. You can find the original and its remix likewise. • Some of the best remixes for the Zero series can be found on the Mythos soundtrack. Their remixes of,, and are highlights, but pretty much all of them are awesome. •, the final boss music for Zero 4, and Zero's last fight in the entire series.

They had to send him off in a big way, and by God did they do it! • 'Departure' from Zero 2., while a better quality remix is. It appeared as the music for Zero's stage in, and that mix can be found • and its EX track version, called. • is appropriate for the occasion, and strangely reminiscent of the theme from for some reason. • The ever-uplifting, or the version of it sung by Ciel herself, named.

There's also the Area Zero version,. Cannonball is some awesome Mega Man Zero 3 music. Basically, it's one hell of a, turned into a song, and sung in the way possible.

• 'Break Out' is an alright listen, so someone thought what the heck and. • KingMeteorStudios' rearrangement of. • And • The boss themes that need more love: •. • Another iconic theme for this series that needs to be mentioned is, as well as its other version, used only in Zero 1 when you defeat Copy X. Combine it with Copy X's broken apart body and the scene borders on terrifying. •, the end theme to Zero 4, is both and hopeful.

The song that precedes it,, is even more of a. • And with the release of the Zero Colection, Inticreates saw fit to release the Mythos Remastering, giving new life to some of the series' best tracks.

•, the face-meltingly awesome theme of Elpizo. • The awesomely sinister. • The ending theme of Zero 3,, or the vocal version by Toru Itoga,. What makes the vocal version even better is the final lines (in lovely that doesn't sound bad at all): 'Welcome the new world, no need to fight.goodbye, yesterday, with all of my heart.' • No match for the previous entry, but from Zero 4 and its Physis album is diving made rockin' epic. • the final stage theme for ZX.

A fitting climax. • the heavy-sounding theme for Serpent's second form. • from Advent. • Anything from the Sound Create Unit at Inti Creates (called III) is made of win. Cases in point, and these merely several examples: •, ( Gigamix version ) best 'green level' song EVER.

• Then, there's. One of the single most epic battles in Mega Man history, given one of the single best themes in the series. Mega Man ZX makes it BETTER., baby!

• The theme of Prometheus and Pandora,. They remixed it twice., and the glorious Gigamix,.

• They also gave the same treatment., and of course, the awesome. It was good enough on its own. • They also like vocalizing certain tunes., the theme of Ashe, is one such example.. This one is mostly 8-Bit style. • And the last song in the Gigamix is a gloriously awesome medley of every boss theme in the game, sans Trap Factory/Phantasm/Fanatics.. • AKA Double MegaMerge.

• • • • • also counts. • • • • • • • • has a clockwork tower-feeling. • The theme of ZXA, • The sad sounding track for, also known as 'Black Burn'. • The theme of Area X/the Guardian airship, and its •, the song from. • Area M and N's music,. • 's chilling theme,.

Legends Series Battle Network Series. • Rockman.EXE/ has plenty of awesome music to offer.

For example, The main theme gets a new rendition in the We are Rock-men! 2 album • The and versions of the various Virus battle themes. • Each game had their own variation on the ACDC town themes, from the, to the bright chiptune of, the ever-memorable, the slow and casual, the mellow and introspective, and a modern retake on the original in • EXE 1: • EXE 2: • EXE 3: • EXE 4: • EXE 4.5: • EXE 5: • EXE 6: • Network Transmission may have too many to count, but some of the ones that stand out are: • The only song to get a true and proper remix on the Operate Shooting Star soundtrack, a remix of the • This series is known for its moments. So what sort of a page would this be if it the Star Force Series. • Mega Man Star Force's - which is even in the third game, as well as. • ALL of the boss battle songs, but especially the final boss theme for the second game,.

• All of the standard battle themes are a pleasure to listen to: • The theme from 2 gave off this 'you can do anything' feeling. • Star Force 3's has a 'MegaMan the hero' feel to it. • was pretty uplifting.

And the We are Rock-men 2! Version is positively. • •, aptly-named for the awesome between Geo and Solo in 3. • Ace's Theme, 'Go, Satella Police!' (, ) • Not strictly a Star Force song, but used in the advertising for,, by Kick Chop Busters (KCB). • Sometimes, when you enter an area as Mega Man in Star Force 3, the music changes to something sinister in order to alarm you about a lurking, aka superpowered Bosses from the other games of the series, regardless of where you are in the story. This particular music also overrides the normal battle theme, so you won't forget about the danger lurking somewhere on the Wave Road.

This means that you could encounter someone crazy like Wolf Forest right at the beginning of the game. Way stronger than usual. The music in question is. • The theme that plays in the areas in Star Force 3. It starts off sinister enough (seeing as you're in the nest of corruption, basically) then escalates into an intense pounding theme that slowly drops back down to sinister again. • The theme at the end of Star Force 3 gives a sense of finality to the final non- in the series. • The themes for right before you confront a boss.

's gives the impression that you should've saved, and 's is far more severe, giving one the impression they're about the get majorly hurt. • The boss themes, all titled Wave Battle. 's version is calm yet gives the impression that you're trying to save someone. 's version is much more fast-paced and gives the impression of a tough opponent.

's version is chaotic and gives the impression of fighting not just an enemy, but also. Street Fighter X Mega Man. • While it is hotly debated whether is a 'real' Mega Man game, it's agreed unanimously that the music, composed and remixed by A_Rival, has the same awesomeness as the rest of the games, and captures the feel of both series. Hell, it even mixes some original Mega Man tunes with the themes. •, a mix of the and main themes. •, a mix of the Super Street Fighter II character select and stage select.

•, a mix of the iconic Mega Man stage intro theme and the VS. Screen music from Street Fighter II. •, mixed with a bit of. •, in 8-bit goodness. It is unknown currently as to what it's been mixed with, if anything.

•, which takes a few cues from its version. •, which has the riff from intro. It has a bit of thrown in. •, which sounds more like the original version from mixed with Heat Man's stage.

•, almost an entirely different arrangement of all three of his 3rd Strike theme, Crazy Chili Dog. •, a mixture of both the original and Ultimate versions.

•, an 8-bit arrangement of Volcanic Rim from. •, a mixture of the character select and the weapon get theme from •, the Shadaloo Map theme, based off the Wily Map theme from. •, arranged to sound like the infamous.

•, an arrangement of Crumbling Laboratory AKA Seth's Theme from Super mixed with Wily Stage 3 or 4 from. • which is an inspired mix of his original theme, the SF4 remix, and Gemini Man's stage. •, which is surprisingly not mixed with a theme from any of the Mega Man games, instead opting for Spencer's Theme from Ultimate, which in itself is an arrangement of the Stage 1 Theme.

•, mixed with Wily Stage 2 from. •, an 8-bit arrangement of the Continue music from.

•, while not used, is mixed in with Quick Man's theme. •, a remix of the original Credits Theme from Street Fighter II and the Ending Theme. Rockman Xover Fan Mixes. If only the arranged soundtrack had been like this! • If you're going to talk about epic remixes, you have to mention. • One of the best tracks, if not the best, on the album ('Get Equipped') is their take on Air Man's theme,: Do you know what it's like to be built this way / With only the power to push others away? • The best part of that song was Wily's ultimatum partway through.

Up in the sky / ten miles high / A man stands above the city he will destroy. Built from airplane parts / his propeller spins as he thinks to himself / 'I will destroy these people.' (And I will fly high above Monsteropolis / and I will rain terror down on the general populace.) 'For If I can't walk among them / then I will walk this world alone.' There will be a fire in the sky / And your doom will rain down! Built from pieces of SR-71s! / and planes that crashed in World War II!

/ There will be a tombstone with the Planet Earth engraved on it!! • (Snakeman's Theme) is turned into an amazing. • (Heat Man) [You are the hero! / I am the fire! / This is the meltdown! / Of your desire! / Your fight for justice turns to ashes / Meeegaaa Maaan!], (Metal Man) [You want to fight and try to be the one to bring me down / But I know that there's no chaaaance!

/ And I know, as soon as you step foot inside that door / You'll fall victim to my metal daaaance!], The Quick and The Blue (Quick Man) [Quick on the draw / in this town, I am the law! / Is what they say true? / Does death wear blue? / Can he faaaalll?].actually, they are all unbelievably awesome. • From their 4track CD based off of. Their Elec Man song, 'Evolution of Circuitry', can be found on their. • Making Wily into a sympathetic, though not blameless, figure is no mean feat, and yet ' manages it.

And who is this you send? While you cower, far from harm.

He'll just disappoint you. Now it's done / We're divided / Call him home / This one's misguided. I see his hands, covered in my children's blood. And his eyes do not waver.

Call me wrong? / The future needs us / Your answer's death? / You end us, bleed us And how quick you had him dispatch his brothers. You call this murderer a savior. • From Team Nekocan: •, based on the level theme of Top Man from Mega Man 3. Words cannot describe it. Just go listen, it's a free download with lyrics provided.

Look up in the sky It's a bird, it's a plane It's Airman, and I'm bringin' the pain • Megalomania's remix: • Mega Man II / Rockman World 2 isn't a very popular game in the franchise. But this of the Airman stage is amazing. • Random, aka Mega Ran, is a rapper who does (among other things) rap remixes of Mega Man tunes.

They can be pretty hit or miss, but one of them is certified Awesome: (The MP3 is available ) Thought I was in love before But I love you more, so baby, come aboard And go away with me, so I can make you see What you mean to me, and baby, we can be free. Under the sea Just you and me • And guess what? He collaborated in a song with none other than. • - turning Mega Man tracks into 8-bit dance mixes. • A few from: • from Japan gives us some.interesting of the Mega Man 2 Robot Masters.

Some of them are really well made with some neat sound effects incorporated in the songs. All of them (except Crash Man being the first one made) have a little throwback refrain to the song of the robot master that is effective against them. Also they're all love songs: • Awesome Mega Man include: • From, there's. His portfolio pretty much covers the entire franchise. He tends to put interesting spins on many of his themes. For a sampler: • Also from Newgrounds is.

His mixes tend to be guitar-heavy, but great nonetheless. • E-Tank's remixes, taking awesomeness: • combines the intro from Mega Man 2, the intro from Mega Man 3 and the Wily Castle 1/2 music from 2 with a video montage of the history of Mega Man into a •, an all-rock tribute to Mega Man 2 and Mega Man 3. Yes, it's just as awesome as it sounds. • metalized remix of Tornado Man's theme from is appropriately awesome. The guitarist has also done and a superb rendition of. •, which even has a two-minute remix of the 'Wily Castle' jingle.

• We may already have mentioned Breis a couple of times, but of all his Mega Man (X) remixes. Every single one of them is incredibly awesome. • remix of Sungod/Sunstar's theme. Fast and awesome, and (probably) better than the original. • What do you get when you cross the Blue Bomber with the?

• RushJet1's ' album. Not only does it remix the entire soundtrack in format (except for the and themes, unfortunately), but he also added additional for certain situations (such as the Doc Robot stages and the medley). He even did one of the Wily stage themes from Rockman World 3, and there's also a to the castle boss theme from the first Mega Man game! RushJet1 also. •, which is basically • is also worth mentioning. • You know ensues when original tracks sound like it should belong to a Mega Man game: • An artist called had been remixing game tunes.

His arrangements sound like they belong to the culture each robot master come from: •, aka Tomahawk Man's theme. Windows Xp Exfat Patch Update Software. •, aka Yamato Man's theme. •, aka Flame Man's theme. •, aka Plant Man's theme. •, aka Blizzard Man's theme. •, aka Wind Man's theme. •, aka Centaur Man's theme.

•, aka Knight Man's theme. • Not a robot master, but his deserves a mention. • Ever wondered what the Mega Man series would sound like if it was released on the?, a user on Youtube who makes Sega Genesis remixes of each track has your answer! And they sound incredibly awesome! • Playlists include:,,,,,,, and more! • Highlights include:,,,,, and more!

• recreates,, and using only his voice. • From, we have the 5-disc remix album, chock full of awesomeness and love for the X-series. • What could make the climatic theme of the Zero series even more awesome? • For Mega Man's 27th Anniversary a group of fan composers and artists compiled a selection of rock and electric based remixes and fan art for all the world to enjoy, for free! It can be found All the track names are in Latin, which have some pretty cool meanings when translated (though the grammar isn't entirely perfect so some logical inferences must be made): • 'Ab initio, Hyacintho Animarum' - 'From the beginning, a Blue Soul' (A Total War, Mega Man Battle Network 5).

(Trap Phantasm, Mega Man ZX Advent). • 'Ave, Hyacintho Fabularis Eroe' - 'Hail, the Story of the Blue Hero' (Sky Lagoon, Mega Man X4). • 'Fleo, clamor et doctrina; constantia in rebus adversis' - 'Crying, Shouting, and Learning; Constantly in a State of Hostility' (Final Boss Theme, Mega Man 6). • 'Fratello, Comitis, Eroe' - 'A Brother, A Comrade, A Hero' (Zero's Theme, Mega Man X1 and Mega Man Zero). • 'Occasio Nova' - 'A New Occasion' (Get a Weapon, Mega Man 3). • 'In perpetuum fratres' - 'Brothers Forever' (X vs.

Zero, Mega Man X5). • 'Numquam Cedite' - 'Never Disappear' (Fragments, Mega Man ZX). • 'Macto Angelus; Ignis Caelum' - 'I Punish the Angel; Sky of Flame' (Geetz Battle, Mega Man Legends 2). • 'Hyacintho Semita' - 'The Narrow Blue Path' (Opening Stage, Mega Man X6). • 'Fati est Victoria; Acta est Fabula' - 'The Victory Has Been Spoken, The Record is Legend' (Staff Roll, Mega Man 5) • 'Via, Veritas, Vita, Initum Novum' - 'The Journey, The Truth, The Life, A New Beginning' (Shooting Star, Mega Man Star Force). • has the, a downright incredible medley of metal remixes of various iconic Mega Man tunes, varying from Duo to Dr.

All the remixes are rather faithful to the originals with the keyboard, but add in an extra dose of intensity. • From the aptly named Epic Guitar, we have the covers of the of, and the. • While not really for a game, the fan music, its, and an are all extremely awesome for a stage of a non-existent Maverick. • Even Chiko's won't deny he picks great music for his hacks.

From Rockman 5: Dood in Wily's Last, for instance. The original. • for is good according to some fans.

• There is also great song! There is also with music which is awesome!

• Comet Woman's stage and. And is an arranged version of the song - arguably even better than the original. • • • (, and is in as the boss of a secret stage). • • (Fun fact - he was originally Nitro Man, after nitroglycerin. However, when was released with a totally different Nitro Man as a boss, he was renamed Trinitro Man - as in trinitrotoluene, or TNT.) • The Mega Man 7 • • • •, which takes Protoman's whistle and turns it into a kick-ass boss theme. •, aka Bass' boss theme. •, the theme for the Wily Machines.

•, which is an 8-bit medley of various Zero themes. •, the extra boss. • So far, the soundtrack for has lived up to the standard of the original games.,,,,, and. There are a few good examples:, whose level is ship-based, and, whose level is city skyline based along with who has a stage which appears to be half death trap half robot-police training center. • And not to be left out - - is a good example. • Also the Doujin game of: Dr. Wily's Counterattack - and although you may have to look for a Lets Play version Laserman's level, Weasleman's level, and Wily 3 are very Rockman/Mega Man PSX feeling.

• And Mega Man PC: The CRORQ Chronicles, which is a remake of the crappy Mega Man PC 1 and 3 games, has and. • has which really feels like it fits into Rockman/Mega Man 4, and which hearkens back to 2. • is renowned as one of the most advanced and difficult Mega Man 2 ROM hacks. It's particularly praised for its music, which is all remixes of other games, not all from Mega Man games: • Not to be left out is the. • Despite mostly using original series songs, has a few tracks of its own, usually for bosses that didn't debut in 8-bit. The shining example of this has to be the theme of the bonus boss of v5,.

Because of the time-travelling aspects of the fight, the theme changes to incorporate Solar Man's theme and the MMX intro stage in two of its phases! • The soundtrack of the ill-fated Mega Man Tangent is full of wonderful medleys, even including an 8-bit homage to. • Paugh, Miranda L.. Retrieved 2007-08-26.

Retrieved on 2008-09-18 •. Retrieved on 2008-09-18 • Capcom (1996-12-17).

Level/area: Mega Man 8 ending. Please forgive me! / Mega Man: That's the same old apology Wily! Over and over again.

• Capcom (1996)... • Capcom staff (5 September 2008)... Retrieved on 2008-09-17 •. Retrieved 2009-08-07.

Retrieved 2011-12-19. Retrieved 2011-12-19. The Mega Man Network.

Mega Man and Bass: Quint's CD entry Retrieved on 2009-02-21 •. Retrieved 2011-12-19. • ^ Paugh, Miranda L..

Retrieved 2008-09-27. Retrieved 2011-12-19.

Retrieved 2011-12-19. • ^ Paugh, Miranda L.. Retrieved 2008-09-27. • Van Duyn, Marcel.. Retrieved 2010-04-11.

• Elston, Brett.. Retrieved 2010-12-02. • Capcom (June 12, 2002). Mega Man Battle Network 2.

Chaud: I heard a story once. Creamland was one of the first countries to get on the Net.

That's how that tiny country go so powerful so fast. But soon after, the big countries caight up to Creamland. Creamland was just in their way, and got left behind. The princess might have joined Gospel to get revenge. • MegaMan NT Warrior: Axess / Rockman EXE Axess Episode #48, 2004 • MegaMan NT Warrior: Axess / Rockman EXE Axess Episode #51, 2004 • MegaMan NT Warrior / Rockman EXE Episode #29, 2002. Trainers and custom cheats for PC games provided by CheatHappens Welcome to CheatingDome.com - A place to find out everything about cheats, codes, hints, achievements, trophies, secrets and glitches for your videogames.

Sadly, these days, game publishers are choosing not to give codes for free anymore, however we keep trying to find all the latest stuff for you. The Genie has been online since 1998 and will stay here for you to help you on your games. We also have a Forum which you can use to ask questions and help other gamers.

Everything at CheatingDome.com has been categorized extensively through easy to use A to Z navigation. We also have a Question and Answer system online which you can use next to the Forum to ask your questions. Have fun at CheatingDome.com and do not forget to bookmark us. Remember to move downloaded map to your Warcraft 3 dir. Default dir: C: Program Files Warcraft III Maps Download. The franc also commonly distinguished as the French franc (FF), was a currency of France. Between 1360 and 1641, it was the name of coins worth 1 livre tournois and it remained in common parlance as a term for this amount of money.

It was reintroduced (in decimal form) in 1795. It was revalued in 1960, with each new franc (NF) being worth 100 old francs. The NF designation was continued for a few years before the currency returned to being simply the franc; the French continued to reference and value items in terms of the old franc (equivalent to the new centime) until the introduction of the euro in 1999 (for accounting purposes) and 2002 (for coins and banknotes). The French franc was a commonly held international reserve currency in the 19th and 20th centuries. Henry III exploited the association of the franc as sound money worth one livre tournois when he sought to stabilize French currency in 1577.

By this time, inflows of gold and silver from Spanish America had caused inflation throughout the world economy and the kings of France, who weren’t getting much of this wealth, only made things worse by manipulating the values assigned to their coins. The States General which met at Blois in 1577 added to the public pressure to stop currency manipulation.

Henry III agreed to do this and he revived the franc, now as a silver coin valued at one livre tournois. This coin and its fractions circulated until 1641 when Louis XIII of France replaced it with the silver?cu. Nevertheless, the name 'franc' continued in accounting as a synonym for the livre tournois France was a founding member of the Latin Monetary Union (LMU) in 1865. The common currency was based on the franc germinal, with the name franc already being used in Switzerland and Belgium, whilst other countries used their own names for the currency. In 1873, the LMU went over to a purely gold standard of 1 franc = 0.290322581 grams of gold.

A consent order of permanent injunction entered by Judge Conley on March 8, 2011, finds that Omukwe, JadeFX and Jade Investments Group violated the CEA by defrauding customers in connection with foreign exchange transactions. It also finds that JadeFX and Omukwe violated the CEA and Commission regulations by failing to register as RFEDs and that Omukwe violated the CEA and Commission regulations by failing to register as an associated person of an RFED. Nearly two years of relative political stability has allowed the Government of Cote d’Ivoire (GOCI) to focus on continued economic recovery following the 2011 post-electoral crisis and after more than a decade of economic mismanagement and infrastructure decay. Returning the country to its former status as West Africa’s regional economic and financial powerhouse has been the guiding principle of President Ouattara’s initial policy objectives. In 2012, these efforts began to bear fruit, with estimated GDP growth of 8.6 percent and stronger than expected fiscal receipts. Significant legislative steps were also taken to improve business conditions and encourage foreign private investment. Successful efforts to implement reform in the public finance, energy, cocoa, and coffee sectors helped the country to attain the Heavily Indebted Poor Countries (HIPC) completion point in June, and thus receive significant debt relief.

There have been sizeable private and public infrastructure investments in the road, transport and energy sectors, as well as growth in manufacturing, services, mining and petroleum and gas production. This general improvement in the investment climate was reinforced by passage of the 2012 Investment Code, which is designed to attract private sector capital and reinforce confidence in the market. Government and IMF forecasts for continued strong GDP growth in 2013 and 2014, coupled with significant plans for additional spending on major economic infrastructure projects, suggest that the market will become increasingly attractive to foreign investment. FRF French Franc OANDA Information about the ISO code FRF.

The French Franc was the national currency of France until the introduction of the Euro in 1999 (in full circulation in 2002).

The Economic and Financial Crimes Commission has furnished President Muhammadu Buhari with details of how the President of the Nigerian Senate, Bukola Saraki, and his aides allegedly laundered up to N3.5 billion from the Paris Club loan refund, PREMIUM TIMES can report. The report, compiled by detectives in the anti-graft agency, followed months of investigation, and was submitted to the president on March 10, 2017, days before the senate rejected his nomination a second time, insiders at the presidency told this medium. In the report, seen by PREMIUM TIMES, the EFCC narrated how Mr. Saraki, using his deputy chief of staff and other aides, laundered N3.5 billion that he allegedly received from the Paris Club loan refund to state governors. The manner the Paris Club loan refund was spent by public officials has been a subject of nationwide controversy for several weeks, with EFCC hinting at some point that an investigation was underway.

But the governors pushed back against the allegations, describing of the fund as “unwarranted attack on the Nigeria Governors’ Forum, its officials and associated entities.” But in its report to the president, the EFCC detailed how Mr. Saraki, in 2016, introduced Gbenga Makanjuola, a former lawmaker who now serves as his deputy chief of staff, to Kathleen Erhimu, an Access Bank staff. The EFCC identified Ms. Erhimu as Mr.

Saraki’s relationship manager at Access Bank. Makanjuola would later work with Robert Mbonu, a former managing director of Heritage Bank, whose firm, Melrose General Services Limited, was said to have served as consultant to the Nigerian Governors’ Forum. In its March 10 correspondence, our sources said, the EFCC informed President Buhari that Mr.

Mbonu received N3.5 billion in mid-December 2016, part of which was later transferred to accounts and persons linked to the senate president. “A prima facie case of conspiracy to retain the proceeds of unlawful activities and money laundering contrary to Sections 15(3) and 18(9) of the Money Laundering Prohibition Act 2004 can be established against the aforementioned suspects,” the EFCC told Mr. Buhari in the report. “Additionally, investigation into their personal accounts is ongoing.” The report could further complicate things for Mr. Saraki, who is already since 2015.

Yusuf Olaniyonu, a spokesperson for Mr. Saraki, in his response said the allegations were false and were Mr. Magu’s way of fighting back after he was denied confirmation by the Senate. But the report was forwarded to the president on March 10, while the Senate rejected Mr. Magu’s nomination on March 15. Makanjuola, did not respond to requests for comments. The EFCC spokesperson, Wilson Uwujaren, did not respond to requests for comments either.

Read excerpts of the EFCC damning findings below; and Mr. Saraki’s response below that. Robert Mbonu is alleged to have received the sum of N3.5billion into his company’s account(Melrose General Services Limited) from the NGF through Account domiciled in Access Bank. “Investigation revealed that one Kathleen Erhimu is the Relationship Manager to Dr. Bukola Saraki’s account with Access Bank. “That Saraki at a meeting introduced one Joseph Oladapo Idowu and Gbenga Peter Makanjuola to her and Hon. Makanjuola thereafter introduced Mr.

Robert Mbonu to Ms Kathleen Erhimu. “That Mbonu operates an account, Melrose General Services with Access Bank Plc and which was up till 13th December a business account. “That Halima Kyari, the Head of Private Banking Group stated in a letter dated 13th December 2016, Mr. Robert Mbonu requested a transfer of Melrose General Services Company account from Business Account to a Private Banking Group Platform as he was expecting huge funds into the account. “Subsequently, on the 14th December, the sum of N3.5 billion was lodged into Melrose General Services Company account number domiciled in Access Bank from the Nigerian Governors Forum (NGF).

“That thereafter Mr. Obiora Amobi and Hon. Gbenga Makanjuola were introduced to Access Bank as representatives of Melrose General Services Limited by Robert Mbonu to enable them cash withdrawals from the account.

Obiora Amobi and Gbenga Makanjuola made cash withdrawals of various tranches of N5million and N10million. “That one Oluyemi Braithwaite, the MD/ CEO of Reinex Bureau de Change, Caddington Capital Limited and Westgate Limited also manages a BDC stated to have known Mbonu as a client and he requested for dollars in exchange for the Naira equivalent which were to be handed over to one Mr. Gbenga in Abuja. “That Ms Oluyemi Braithwaite contacted one Hassan Dantani Abubakar, the owner of Hamma Procurement Limited, Ashrab Nigeria Limited and Insoire Solar Application to make available the dollars based on the Naira equivalent as transferred from Robert Mbonu who she had introduced via phone to Hassan Dantani. “That on 16th December 2016, Melrose General Services transferred the sum of N246million to Hamma Procurement First Bank Accouny No. In exchange for the sum of 0,000 which was handed to one Mr.

Gbenga in Abuja who acknowledged receipt of the same amount. “That on the 21st Dec 2016, Ms Oluyemi Braithwaite contacted Hassan Dantani Abubakar requesting for another transaction of 0,000.

Melrose General Services Company transferred the sum of N181m to Inspire Solar Application. The 0,000 was handed over to one Mr.

Dapo in Abuja “That on the 4th of January 2017, Mbonu through Melrose General Services Company transferred the sum of N248, 500,000 to Caddington Capital Limited belonging to Ms Oluyemi Braithwaite who transferred same to Hassan Dantani Abubakar’s FCMB account, Ashrab Nigeria Limited for the sum of 0,000. The dollar equivalent was handed over to Mr. Kolawole Shittu in Abuja “That on the 10th of January 2017, Mr. Robert Mbonu through Melrose General Services Company transferred the sum of N99,820,000 to Caddington Capital Limited belonging to Ms. Oluyemi Braithwaite who transferred same to Hassan Dantani Abubakar’s FCMB Ashrab Nigeria Limited for the sum of 0,000. The dollar equivalent was handed over to one Mr. Peter in Abuja.

“That on the 19th December, there was a cash withdrawal of the sum of N50 million from Melrose General Services account via cheque by Hon. Gbenga Peter Makanjuola. “Also, the sum of,570,000 was received by the trio of Mr. Gbenga Peter Makanjuola, Mr. Kolawole Shittu and Mr. Oladapo Joseph Idowu at various times and locations at Abuja FCT. “That on the 29th December, 2016, Mr.

Robert Mbonu called Mrs. Kathleen Erhimu of Access Bank requesting her to source for a customer that would have the sum of 0,000 in exchange for the Naira equivalent.

She introduced Mr. Robert Mbonu to Acarast Commercial Limited and Capital Field Investment to help him source for dollars. “That on the 21st December 2016, GCA Energy Limited paid the sum of,000 to Asterio Energy Services Limited which subsequently transferred the sum of,200 to Cactus Communication Limited account with Access Bank. “The MD of Sought-After International Synergy Limited, Julius Okedele stated that Mr.

Kelechi Edomobi of Acarast Commercial Enterprises contacted him and requested to purchase dollars after the transfer of N73,950,000 to Sought-After International Synergy Limited. Edomobi gave him the account number of Cactus Communication Limited Access Bank as the nominated account to receive the dollar equivalent of the sum of 9,000.

“Investigation further confirmed that Cactus Communication Limited is owned and operated by Joseph Oladapo Idowu, an aide to Bukola Saraki. Kelechi Edomobi also transferred the sum of N1m on the 15th of January 2017 to Joseph Oladapo Idowu’s personal account number with Access Bank Plc.

“That Asterio Energy Services Limited on 21st and 22nd December 2016 transferred 0,000 and,000 to Bhaskar Devji Jewellers LLC in Dubai respectively the same company that Dr. Bukola Saraki repeatedly made transfer to from his Black Card Account. “That Cactus Communication Limited on 30th December 2016 paid the sum of,,660.67 to Bhaskar Devji Jewellers LLC in Dubai. “That Asterio Energy Services Limited on 20/1/2917, 30/1/2017 and 31/1/2017 transferred,000,,000 and,620 respectively to Cactus Communication Limited “Based on the foregoing findings, it is clear that Robert Mbonu, the Managing Director of Melrose General Services Company and his company were used to help divert proceeds of unlawful activities under the guise of payment for contractual obligations with the Nigerian Governors Forum ( NGF).

“Suffice to apprise that all payments received by Melrose General Services Company from the NGF have hitherto been diverted directly via cash withdrawals and indirectly through transfers by Hon. Gbenga Peter Makanjuola, Kolawole Shittu and Oladapo Joseph Idowu who are principal aides of the Senate President.

“Furthermore, other payments from Melrose General Services Company has also been linked to companies that Dr. Bukola Saraki has interest in and carry out transactions with. “This includes the sum of 3,000 which was transferred to Bhaska Devji Jewellers, Dubai, a company Dr.

Bukola Saraki had repeatedly made payments to. “Also, the sum of N200million was transferred to Wasp Networks Limited that subsequently transferred the sum of N170million to Xtract Energy Services Limited, a company that routinely made deposits into Dr. Bukola ‘s Access Bank United States Domicilliary Account. Bosun Ottun, the Managing Director of Xtract Energy Services, a company that deals in forex trading confirmed that Wasp Networks Limited transferred N170,000,00 on January 16, 2017, to Xtract Energy Services Ltd.’s FCMB account for the purchase of 0,000 which he later transferred into Wasp Networks Stanbic IBTC Bank United States Dollar domiciliary account. “That Wasp Networks has returned to the Economic and Financial Crimes Commission recovered funds the sum of N200,000,000 paid to the company by Mr.

Robert Mbonu. Robert Mbonu through Melrose General Services Company paid N20,000,000 to Thebe Wellness Services.

Richardson A. Ajayi, the Managing Director of Thebe Wellness Services confirmed that N20,000,000 from Melrose General Services was a loan from Mr. Robert Mbonu which was to be used as an investment in the Thebe Wellness Services.

“That Thebe Wellness Services has returned to the Economic and Financial Crimes Commission recovered funds the sum of N20,000,000 paid to the company by Mr. Robert Mbonu. “Investigation also revealed that Acarast Commercial Enterprises was operated and owned by one Mr. Kelechi Edmobi who equally owned the following companies: Edmonton Commercial Services, Arcadian Energy Services Limited, Asterio Energy Services Limited. “That Kelechi Edmobi uses the companies listed in xxxi above for foreign exchange transactions and bureau de change services. “That Acarast Commercial received the sum of N92, 685, 000 from Melrose General Services on December 20, 2016 and paid the sum of N12, 000,000 to GCA Energy Limited, the sum of N73, 950,000 to Sought-After International Synergy Ltd.

And N9, 500,000 to Vertice Solution Limited. “, 570, 000 was also received from various Bureau de Change operators by the trio of Gbenga Peter Makanjuola, Mr. Kolawole Shittu, Mr.

Oladapo Joseph at various locations at Abuja, FCT. “That on December 29, 2016, Mr. Robert Mbonu called Mrs. Kathleen Erhimu of Access Bank requesting her to source for a customer that could have the sum of 0,000 USD in exchange for the naira equivalent. She introduced Mr.

Robert Mbonu to Acarast Commercial Limited and Capital Field Investment Limited to help him source for the dollars. “That Melrose General Services Company Limited through their Access Bank account transferred the sum of N248, 750,000 to Capital Field Investment Limited in exchange for a 0,000 USD which was later transferred by Capital Field Investment Limited to Mr. Michael Prest of Petrodel Resources Nevis Limited United States dollars domiciliary account in Lloyds Bank, United Kingdom. Robert Mbonu stated that he transferred the funds to Mr. Michael Prest for him to bid for products which would be refunded if he was successful in the bid of crude oil product and there was no contractual agreement entered into by both parties.

Michael Prest is a close friend to Dr. Bukola Saraki.

Robert Mbonu through Melrose General Services Company Limited Access Bank Account transferred N92, 685,000 to Acarast Communication Limited in exchange for a 3,000 USD which was later transferred to Bhaskar Devji Jewellers in Dubai for purchase of jewelleries. “However, investigation revealed that Dr. Bukola Saraki from his United States dollars domiciliary black card account number: with Access Bank transferred the sum of,649.44 USD,, 817.86 USD and,725.02 USD on 23/09/13. 16/12/14 and 16/12/14, respectively, to Bhaskar Devji Jewellers in Dubai. Robert Mbonu has not taken delivery of the jewelleries and couldn’t provide a date when the jewelleries he paid for would be delivered. Robert Mbonu through Melrose General Services Company Limited Access Bank account transferred the sum of N200,000,000 to Wasp Networks Limited’s Stanbic IBTC Bank on January 11, 2017 for a purported investment in the company.

“That Wasp Networks Limited transferred the sum of N170,000,000 on January 16, 2017 to Xtract Energy Services Ltd.’s FCMB account. “Investigations further revealed that prior to this transaction in xxii above, Xtract Energy Services Ltd. Routinely made deposits into Dr. Bukola Saraki Access Bank United States dollar domiciliary account number: as follows: September 17, 2013, the sum of, 235.00, September 12, 2014, the sum of,930.00, November 18, 2014, the sum of,918.50 and December 19, 2014, the sum of,965, respectively. “That Bosun Ottun further stated deposits into Dr. Bukola Saraki Access Bank United States Domiciliary Account Number: as follows: September 17, 2013, the sum of, 235.00, September 12, 2014, the sum of,930.00, November 18, 2014, the sum of,918.50 and December 19, 2014, the sum of,965 were brought to his company by Mr. Tunde Morakinyo who claimed that the funds were payments into Dr.

Bukola Saraki’s card account. “That as the above mentioned lodgments in xxiv are made from Xtract Energy Services into Dr. Bukola Saraki’s Access Bank United States dollar domiciliary account number:, the proceeds were subsequently transferred to Dr. Bukola Saraki’s black card account number: for his bill settlement.

“A prima facie case of conspiracy to retain the proceeds of unlawful activities and money laundering contrary to Sections 15(3) and 18(9) of the Money Laundering Prohibition Act 2004 can be established against the aforementioned suspects. “Additionally, investigation into their personal accounts is ongoing.” It is Mere Mudslinging Campaign, Says Saraki’s Aide “Our attention has been drawn to the circulation of a report I the media said to have been leaked by the Chairman of the Economic and Financial Crimes Commission (EFCC), Mr. Ibrahim Magu to some journalists where he made several allegations against Senate President, Dr. Abubakar Bukola Saraki, as it concerns the payment of the Paris Club Fund refund to the Nigerian Governors Forum (NGF). “Let us first state that these allegations are not new. The EFCC had from the onset of its investigation into the Paris Club refund made attempts to drag in the name of Dr.

Saraki and we have promptly denied any such involvement of the Senate President. In fact, the EFCC itself came out to deny the report as it then said it had nothing to indict the Senate President. The anti-graft agency said the investigation was still on-going then. Yet, as at that time it had all these information it is now dishing out.

“It is obvious that at this point when Mr. Magu believes the Senate President should be blamed for his failure to secure confirmation as Chairman of EFCC by the Senate, he would want to fight back by cooking up reports and masterminding its leakage. We maintain our stand that Dr. Saraki has no direct or indirect link to the distribution of the NGF money. No money from the Paris Club refund was paid to Dr. “In addressing the specifics of the allegation in the reports as we gathered from the press, EFCC believe that since the Senate President has worked in the same organisation with Mr. Robert Mbonu before, whatever transaction he is involved in should be linked to the Senate President in this era of mud-slinging and much-raking.

We would like to say that Mr. Mbonu is not representing Mr.

Saraki in any transaction he does with the NGF and no money from his company, Melrose, in his dealing with Nigeria Governors Forum came to Dr. Saraki either directly or indirectly.

And if the EFCC has any information to the contrary, we challenge them to make it public. “We state categorically that no aide of the Senate President acted on Saraki’s behalf in whatever they do with Mr. “Again, If Melrose paid any money to a jeweller or any shop, that has nothing to do with the Senate President. We believe Melrose must have the necessary documentation in support of their transaction and we are sure the EFCC is aware of all these. “In the same vein, if Melrose chose to invest in another company, that decision has nothing to do with the Senate President and the act of drawing a link between Mbonu and Saraki can at best be only pure mischief. “At this point, it should be noted that Xtract Energy Services Limited is a well known foreign exchange dealer with almost 15 years of existence in the market and the company is widely known to do business with many organisations in the country. The last time the Senate President patronised the company was on December 19, 2014 and we challenge Mr.

Magu and the EFCC to prove that the Senate President transacted any form of business with the foreign exchange dealer in the period of the payment of the Paris Club refund. “We call on members of the public to view this concocted and leaked report as Mr. Magu’s form of fighting back. The report has no truth in it. It should be noted that the Senate President was not behind Magu’s failure to get confirmation from the Senate. That was democracy in action. Saraki is merely a presiding officer and first among equals.

Saraki did not in any way interfere with the confirmation process.”. You got a Nokia phone? Doesn't matter what Nokia model you have, here you will find all usefull Nokia secret codes which will definitely work for any model. The purpose of this article to provide you platform where you find such which you use to manage your phone i.e.

Phone model, phone release date, software version and IMEI etc. Here are the codes which we update time by time, but before using any of the mentioned secret key you should double verify that what you are doing. You will be using this at your own risk.

View the firmware version of the phone Dial using the keypad: * # 0000 # – the version number displayed on the display. V 5.16 22-06-99 NSM-1 V 5.16 – software version 22-06-99 – date NSM-1 – The hardware (model) View IMEI Dial using the keypad: * # 06 # – IMEI number is displayed on the display. SimClock Allows you to check whether your SIM-card mode StopClock. When transferring the card to this mode significantly reduces power consumption and thus increases the work of the battery. Generally, all modern SIM-cards support this mode.

*#7780# reset to factory settings. *#67705646# This will clear the LCD display (operator logo). *#0000# To view software version. *#2820# Blue tooth device address. *#746025625# Sim clock allowed status. *#62209526# – Display the MAC address of the WLAN adapter. This is available only in the newer devices that support WLAN #pw++1# Shows if sim have restrictions.

*#92702689# – takes you to a secret menu where you may find some of the information below: Displays Serial Number. Displays the Month and Year of Manufacture Displays (if there) the date where the phone was purchased (MMYY) Displays the date of the last repair – if found (0000) Shows life timer of phone (time passes since last start) *#3370# – Enhanced Full Rate Codec (EFR) activation. Increase signal strength, better signal reception. It also help if u want to use GPRS and the service is not responding or too slow. Phone battery will drain faster though. *#3370* – (EFR) deactivation.

Phone will automatically restart. Increase battery life by 30% because phone receives less signal from network. *#4720# – Half Rate Code activation.

*#4720* – Half Rate Code deactivation. The phone will automatically restart If you forgot wallet code for Nokia S60 phone, use this code reset: *## Note, your data in the wallet will be erased.

Phone will ask you the lock code. Default lock code is: 12345 Press *#3925538# to delete the contents and code of wallet. Unlock service provider: Insert sim, turn phone on and press vol up(arrow keys) for 3 seconds, should say pin code. Press C,then press * message should flash, press * again and 04*pin*pin*pin# *#373738# resets security code. Default security code is 12345 SIM Clock Stop allowed Warranty Codes * # 92702689 # [* # war0anty #] Enter the menu of warranty codes. In fact, you do not need, but you can find them using the arrows scroll menu.

Menu: • Shows the serial number of the device. • Date and year of manufacture (eg 0299). • Shows month and year of sale (if installed). Here you can set the date, but be careful – it can be done only once in their life phone • Date of last repair (if any) • Sends all the phone numbers, pictures, and calls from one phone to another (possibly in order to restore).

In models with an infrared eye, this procedure works, and through him EFR CODEC (Enhanced Full Rate) This function with its inclusion on the idea, should significantly improve the quality of speech, but unfortunately, it must be supported by your connection. When the work is slightly increased power in the phone call (about 5%). How do I know, none of the Russian cellular operators do not support this feature. Principle is based on a different compression algorithm for speech recognition (ACELP) and has a wider bandwidth. Dial * 3370 # to activate (the phone should reboot) or # 3370 # to deactivate this function. HR CODEC (Half Rate) Substantially impairs the quality of speech, but saves battery somewhere at 30%. Again, must be supported by a mobile operator.

American networks that support this feature, I do not know. Dial * 4720 # to activate (the phone should reboot) or # 4720 # to deactivate this function. 'The secret' button 'Power' (61hh, 7110) If you briefly press the button of your phone, you get to the 'quick change' profiles (custom settings).

Very handy feature, which personally I often use. Her 'documented' in the model 7110.

'The Secret ' 54 # If you are using a SIM-card memory for storing notebook, then knowing the exact address of the phone number in the memory (number of cells in the SIM-card) is the ability to quickly extract the necessary number to the clipboard dialing apparatus. Simply dial the cell (eg, 6) and press # (bars). The number immediately appears on your screen. Error in the microcode (61hh) This error does not lead to any serious consequences, and with normal use of the phone 'on purpose' will not happen ever. Here is a sequence of actions in which it manifests itself – the phone just reloaded.

• Log in Calendar (Menu-8) • Make a note or reminder • Enter some text in the editing window • Press and hold the Clear button until the text is empty, then click Back. • You will return to main screen, but will appear on the screen space (which you certainly do not see). • Enter any 4 digits (eg 1234). • Using the arrow keys, move the cursor to the beginning of this line with the numbers (click the down arrow 2 times).

• Now enter any additional 6 digits and press Send (green tube). • Wait a few seconds. Phone flashes illuminated keys and display, and finally reboot. Answers to some of the other questions you can get by reading Nokia61xx FAQ by 2Pac.

Network Monitor (61xx) This – the hidden menu in your Nokia phone. If you want to activate this menu, you must use a program that pereprogramiruet some chips in your phone.

For example monitor the network in Nokia 6110: Check the version of your software. You can continue ONLY if you have 4.33, 4.73 or 5.24! Dismantle EEprom. Choose the program EEProm (ATMEL In 24C64).

Read data from EEProm and save in the backup. If you have v4.33, then 4.73, or change address 03B8 from 00 to FF. If you have a v5-24, then changed 0378 to 00 in FF. Write the new data in EEProm, and knitted his back to the portable phone.

Turn on your phone and you will have a new menu 10. Network Monitor gives you the following information: Number (number) Courier (transportation) The level of sex workers in dBM The received signal quality C1 (the criterion of loss of track is used to select the cells and re).

The franc also commonly distinguished as the French franc (FF), was a currency of France. Between 1360 and 1641, it was the name of coins worth 1 livre tournois and it remained in common parlance as a term for this amount of money. It was reintroduced (in decimal form) in 1795. It was revalued in 1960, with each new franc (NF) being worth 100 old francs.

The NF designation was continued for a few years before the currency returned to being simply the franc; the French continued to reference and value items in terms of the old franc (equivalent to the new centime) until the introduction of the euro in 1999 (for accounting purposes) and 2002 (for coins and banknotes). The French franc was a commonly held international reserve currency in the 19th and 20th centuries. Henry III exploited the association of the franc as sound money worth one livre tournois when he sought to stabilize French currency in 1577.

By this time, inflows of gold and silver from Spanish America had caused inflation throughout the world economy and the kings of France, who weren’t getting much of this wealth, only made things worse by manipulating the values assigned to their coins. The States General which met at Blois in 1577 added to the public pressure to stop currency manipulation. Henry III agreed to do this and he revived the franc, now as a silver coin valued at one livre tournois. This coin and its fractions circulated until 1641 when Louis XIII of France replaced it with the silver?cu.

Nevertheless, the name 'franc' continued in accounting as a synonym for the livre tournois France was a founding member of the Latin Monetary Union (LMU) in 1865. The common currency was based on the franc germinal, with the name franc already being used in Switzerland and Belgium, whilst other countries used their own names for the currency. In 1873, the LMU went over to a purely gold standard of 1 franc = 0.290322581 grams of gold.

A consent order of permanent injunction entered by Judge Conley on March 8, 2011, finds that Omukwe, JadeFX and Jade Investments Group violated the CEA by defrauding customers in connection with foreign exchange transactions. It also finds that JadeFX and Omukwe violated the CEA and Commission regulations by failing to register as RFEDs and that Omukwe violated the CEA and Commission regulations by failing to register as an associated person of an RFED. Nearly two years of relative political stability has allowed the Government of Cote d’Ivoire (GOCI) to focus on continued economic recovery following the 2011 post-electoral crisis and after more than a decade of economic mismanagement and infrastructure decay. Returning the country to its former status as West Africa’s regional economic and financial powerhouse has been the guiding principle of President Ouattara’s initial policy objectives. In 2012, these efforts began to bear fruit, with estimated GDP growth of 8.6 percent and stronger than expected fiscal receipts.

Significant legislative steps were also taken to improve business conditions and encourage foreign private investment. Successful efforts to implement reform in the public finance, energy, cocoa, and coffee sectors helped the country to attain the Heavily Indebted Poor Countries (HIPC) completion point in June, and thus receive significant debt relief. There have been sizeable private and public infrastructure investments in the road, transport and energy sectors, as well as growth in manufacturing, services, mining and petroleum and gas production. This general improvement in the investment climate was reinforced by passage of the 2012 Investment Code, which is designed to attract private sector capital and reinforce confidence in the market.

Government and IMF forecasts for continued strong GDP growth in 2013 and 2014, coupled with significant plans for additional spending on major economic infrastructure projects, suggest that the market will become increasingly attractive to foreign investment. FRF French Franc OANDA Information about the ISO code FRF. The French Franc was the national currency of France until the introduction of the Euro in 1999 (in full circulation in 2002).