Anything and everything for your Massive Multiplayer Online Role Playing Gaming needs! Have a suggestion for the sub? Check out our awesome Discord community -->Allowed Submissions • Informative self-posts • News and articles • Reviews, previews, and opinion pieces • Questions likely to generate discussion Rules • Text posts must contain at least 500 characters • •, unless from an official or approved source • Don't spam (or post referral links) • Stay on topic and friendly More MMORPG Information • - A site dedicated to helping you find the perfect MMO! • • • • Check out the Popular MMO List below! Popular MMO Subreddits • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • For any inquiries or additions, feel free to message the moderators.
Requested subreddits must have 1,000+ subscribers and have at least 2 posts a day to be considered. Quality MMO Information Sources • • • • • • • The following topics are posted weekly. Click the topics to find a list of past threads and to suggest your own for the future! Weekly: • • Monday - • Wednesday. At the time I played for a month or 2 just after release it was infested with hackers, which was a shame as it was a fun game. I really liked the whole kidnapping theme where you could attempt to kidnap players, who when not in game get assigned NPC jobs and you could kidnap them to sell for money.
But the game was full of bots who would kidnap players and teleport away so there was little you could do to stop. If a non hacking player tried kidnap and you witnessed it you could attempt to stop them by attacking them (it was full open pvp) and gain a reward yourself if you beat them. The farming was fun too as you would have a lot of battles over the much needed farming spots in towns, one time in a little area where you grew silk worms just outside of a town I had a 30 minute pvp fight with a guy over the spot because we both wanted to grow our worms. It's the very definition of P2W. Plus the all the hackers and botters left unchecked (Though now it's a lot better compared to Day 1) pretty much goes unpunished. The thing is both of these games have matured by now and there is an alpha guild in every sever (both Age of Wulin and Age of Wushu.) If you are not with them, then you'll have pretty bad time avoiding them.
Age of Wushu to Get Console Versions and Film. Anyway, bot problem mostly solved, havent seen any bots other than the ones that spam the chat (you can block them and problem solved). Power leveling your WoW character with us is bot and macro free, so you can rest assure that your account it safe. If in doubt or if you have any concerns, simply contact our customer support and get instant reply. When taking into account: security, reliability and support, Koala Credits offers very competitive World of.
That said if you enjoy the game, go ahead. At least give it a try since it's free. When deciding between Age of Wushu or Age of Wulin, the consideration is where do you live? Ping is #1 in this game so choose the one that gives you better connection. I miss the premise of this game. Aside from the comments about P2W and botting, which is annoying in ANY game, there were some other things I grew to dislike about the game. Please note, this is going back over two years (I played maybe for about 6 months from launch), so some things MAY have changed.
While I enjoyed the 'learning' mini-game system, and the PvP mechanics, the kidnapping, the farming, and some of the early dungeons (since they were 'new' to me), it became a GRIND. When you get to tier 4 (if I recall correctly), you had to grind items to compile the books you needed to learn your tier 4 skills. This was got from pretty much the same dungeon OVER AND OVER. The grind itself wouldn't have bothered me except that it was repetitive; same dungeon, same mobs, OVER AND OVER AGAIN. And it was hard. P Cad 2006 Libraries Unlimited.
Now, I believe they opened up tier 5 and maybe higher by this point (if there was one). But the thought of doing that over and over for tier 4 with the likelihood that it would be the same for tier 5 turned me off. I don't mind a grind, I just detest stupid grinds. And that was one stupid grind.
Sorry if it's changed, because these days, with all of our shitty options, I would like to go back to Wushu. However, if it's dominated by an alpha guild (nightmares of Arche Age), then I don't see myself doing it. And by the way, yeah, I bought gold several times. Once I got caught and suffered like a 48 hour suspension while I haggled my way back in.
By letting them take the gold I bought AND buying some of their gold. Made me think that the publisher was in on the scam.
House of flying laggers. By Move over, Neo. In about the same span of time it takes to Google the meaning of the word 'wushu,' I found that I, too, knew kung fu. Unlike The Matrix, however, I spent hours in 's beautiful, semi-sandboxy free-to-play world with only the slightest idea of what to do with that knowledge. A long and arduous journey of discovery later, I found a refreshingly non-traditional MMORPG where the 'endgame' player-versus-player warfare begins the moment you finish the tutorial, the quests are weak, crafting and kidnapping offline players is every bit as important as the graceful but laggy combat, and the cash shop is a joke that isn't funny. Developer Snail Games went to great lengths to ensure that the environment feels like an authentic but idealized version of Ming-era China, and it's a resounding success. With rattling carriages that zip by on rustic country roads hugging reedy streams, shrines that rise above the trees, responsive NPCs that dodge incoming horses, and city squares bustling with the hawking of players selling their wares in their own shops (along, alas, what seems like every gold spammer in China), few other MMORPGs have done such a stellar job of creating a living world, even if it's occasionally broken by clipping problems.
It's all so immersive that it's tempting to spend a few dollars on some of the beautiful outfits featured on the cash shop, such as an Ezio Auditore-like white-and-red getup, to feel like more of a unique part of it, but its enthusiasm-draining approach to cosmetic items is a turn off. This and other pricey cosmetic items (including horses) are rentals which generally only last 15 to 30 days. I found I could comfortably play the entire game without visiting the cash shop, but I could never come to terms with the way those time limits conflicted with Age of Wushu's open-ended 'play when you have time' vibe. Age of Wushu's focus on customization lies elsewhere, and it takes working through around two hours of inadequate tutorials before you're fully exposed to its interesting and unconventional avoidance of traditional MMORPG trappings like leveling experience bars and level caps. A fascinating weapon-based skill system bears more comparison to EVE Online than similar sword-and-glory MMORPGs like World of Warcraft. Here, the focus is on a lore-appropriate system of 'cultivation,' and the options are pleasingly diverse, even if they unabashedly give paying players an edge that exudes a faint whiff of 'pay to win' in a game so focused on PvP combat. Chosen skills cultivate passively as you spend time online (I once left it running overnight and returned to find myself still logged in and cultivating in the morning), you can pay money to gain cultivation points even while offline, or – speediest of all – you can play a Dance Dance Revolution-style minigame with nine other players and cultivate in a group.
The team training option's a nice touch that both encourages grouping and mimics the synchronized movements of Shaolin trainees so familiar to wuxia films, although I soon needed to break from the tiring prompts and just train my skills by slashing foes in the countryside. IArray;ve fought wars over places way uglier than this.
Alas, there's not as much PvE combat as you might expect from an MMORPG named for the art of punching and kicking things really hard. Regular enemies don't even grant experience points when killed, and the snorefest quests almost always involve running marathons between two or more NPCs and continuously tapping on them for more weak dialogue. Instead, Age of Wushu gains much of its momentum from the simple act of doing things, which goes a long way toward making up for these limitations. Reading books or even dying grants XP to put toward your overall strength, encouraging us to stay involved in the world in a variety of ways. Other quests, particularly the four origin stories, fruitlessly attempt immersion through unvoiced, awkwardly animated cinematics. Reading walls of text is bad enough when they're not rife with comically poor translation, and here it clashes hilariously with the dour proceedings. The quests that stand out are the fun and suspenseful patrolling and spying missions in which you either try to infiltrate another faction's compound or you use specialized abilities to sniff out spying players on your own turf.
The best immersion comes from the fighting itself, which manages to capture at least some of the fantastical leaps and magic of Chinese wuxia films like Crouching Tiger, Hidden Dragon, even if the animations themselves tend toward the slow and clunky side. Holding down the right button deflects (but doesn't entirely block) attacks, while hotkeys unleash a flurry of attacks based on your affiliation with exotic names like Step Backwards Over Falling Stars. Toss in a system of triple jumps, feints, and parries, and battle becomes a thing a beauty when you find yourself up against a knowledgeable opponent.
Despite the massive amount of abilities, it's little more than a rock-paper-scissors system at heart, but the visual effects were enough to keep it interesting for some time after I'd mastered it. This outfitArray;s available for rent. Your move, Ubisoft. Yet this is an open-PvP MMORPG (as it tersely warns you at the character creation screen) with the focus being on battling alongside members of your 'school' – in my case, the Scholars – against other historical entities like the Shaolin monks. Thankfully, developer Snail Games handles this eight-faction system with more thought than just tossing a bunch of players in a battleground and letting them duke it out – although that sometimes happens in the form of entertaining scheduled events late in the evening. A pity, then, that even weeks after launch, lag reaches near-unplayable levels on the main servers at prime time, even after the recent opening of a new server.
Particularly considering the twitch-based combat, that's a real drag, and no animations can cover my character hovering about the landscape after a particularly awesome airborne attack. Surprisingly, I eventually found myself more attracted to the 17 life skill systems, such as calligraphy and painting. Each requires a minigame that elevates it above the simple 'click and make stuff' crafting mechanic of a game like Rift, although that grows tiresome when you have a huge stack of materials to work with. (But what is manufacturing if not mindlessly repeating the same task?) Still, the intense focus on crafting allows Age of Wushu to enjoy a vitality rarely seen in the hubs of its more populated competitors. Even food must be bought from other players through the shops they install in the marketplaces of major cities, pointing to a welcome heavy emphasis on player interaction that's steadily vanishing in other MMOs. Almost as interesting is the way Age of Wushu employs offline players as NPCs in random jobs scattered throughout the zone where you logged out, a move that does much to sidestep the 'ghost town' feeling of other MMORPGs when zones or entire games empty out in the early hours of the morning or months after release.
Sometimes other players will see you as a humble waiter when you log off; at other times, you'll put aside your weapons and spend hours begging on the sidewalks. No rest for the wicked – avatars are working even when youArray;re not playing. Yet these absent players aren't mere eye candy; one of Age of Wushu's great guilty pleasures lies in kidnapping one of them and selling them to the highest bidder, while the victim either has to wait out forced labor for a while once they log back in or pay his or her way out of it. It sounds like a system rife for abuse, but in practice Snail's done a lot to keep gameplay from devolving into kidnapping sprees.
There's a timer, for one, and if you're one of the 'good' factions like the Shaolin, repeated offenses will slap you with enough punishment points to force you to sit in the corner and repent for a while. As Confucius once asked, 'Isn't it a pleasure to study and practice what you have learned?' Age of Wushu is an MMO that embodies that philosophy; beyond its sink-or-swim introduction, wonky translations, and laughable cash shop lies a game world that feels less like a set piece than a window to another time.
In modern online gaming, it's an experience that's unlike almost any other MMORPG on the western market. It's thus a very rewarding game in terms of immersion, but also like a too-hot bath: nice when you're used to it, but getting in can be painful.